writers.gltf¶

GLTF is a file format specification for 3D graphics data. If a mesh has been generated for a PDAL point view, the GLTF Writer will produce simple output in the GLTF format. PDAL does not currently support many of the attributes that can be found in a GLTF file. This writer creates a binary GLTF.

Default Embedded Stage

This stage is enabled by default

Example¶

[
"infile.las",
{
"type": "filters.poisson",
"depth": 12
},
{
"type":"writers.gltf",
"filename":"output.glb",
"red": 0.8,
"metallic": 0.5
}
]


Options¶

filename

Name of the GLTF (.glb) file to be written. [Required]

metallic

The metallic factor of the faces. [Default: 0]

roughness

The roughness factor of the faces. [Default: 0]

red

The red component of the color applied to the faces. [Default: 0]

green

The green component of the color applied to the faces. [Default: 0]

blue

The blue component of the color applied to the faces. [Default: 0]

alpha

The alpha component to be applied to the faces. [Default: 1.0]

double_sided

Whether the faces are colored on both sides, or just the side visible from the initial observation point (positive normal vector). [Default: false]